Press Kit
Last updated September 11, 2026
Fact sheet
- Title
- Hurricane Harrison
- Developer
- David Graves
- Platform
- iPhone and iPad (one universal purchase). No other platform is announced.
- Release date
- September 2, 2026
- Price
- $1.99 (US). No in-app purchases, no ads.
- App Store
- apps.apple.com/app/hurricane-harrison/id6805960242
- Genre
- Action / bullet heaven
- Players
- Single player, offline
- Engine
- Godot, rendering at 640×360 and integer-scaled
- Contact
- support@hurricaneharrison.com
- Website
- hurricaneharrison.com
Short description
Hurricane Harrison is a fast-paced action game that's easy to get into and hard to beat: five-minute runs that end in a boss battle, weapons that fire on their own alongside skills you control, five worlds, and five difficulties plus Custom Difficulty. Out now for iPhone and iPad.
Longer description
Hurricane Harrison is a fast-paced action game that's easy to get into and hard to beat. Levels are designed around five-minute play sessions that increasingly amp up the action and difficulty before climaxing with a unique boss battle.
Gameplay is inspired by bullet-heaven games, with weapons that fire automatically alongside powerful player-controlled skills like Hurricane and Quick Step. Use these abilities when you need them most, then wait for them to recharge based on their power.
The world is inspired by the SNES era of JRPGs and leans heavily into that colorful retro style, with buildings to explore, treasure to discover, and monster ambushes waiting around the corner. As you gain experience during each run you unlock new skills and grow stronger, and every level has a friendly shop where gold looted from fallen monsters and treasure chests buys new items and potions.
Five hand-tuned difficulty levels are designed for players of all experience levels, so you can find the challenge that's right for you. Custom Difficulty lets you tune the game yourself: huge swarms of monsters with very little health, or fewer monsters with three times the health. Create your own challenge and play Hurricane Harrison your way.
Hurricane Harrison is a passion project built with my son, and it will continue to evolve. Feedback is always welcome.
Features
- Five worlds, each with its own boss
- Five-minute runs that ramp up to a boss battle
- Weapons fire automatically; Hurricane and Quick Step are yours to trigger, and recharge based on their power
- 30+ skills, unlocked by gaining experience during a run
- A shop in every level, paid for with gold looted from monsters and treasure chests
- Buildings to explore, treasure to find, and ambushes to survive
- Five hand-tuned difficulties, plus Custom Difficulty to tune the game yourself
- Touch, keyboard, or gamepad, with prompts that follow whichever is in use
- Colorful SNES-inspired pixel art rendered at 640×360
- An original score, one theme per world
- Single player and offline. No accounts, no ads, no in-app purchases.
Assets
These files may be used in coverage of the game. Screenshots and the hero clip are captured in-engine at native resolution, the trailer is cut from in-engine footage, and the gameplay video is a real run recorded on an iPad — none of them are mock-ups. The App Store screenshots frame in-engine captures with title art.
More shots are in the screenshots section. If you need something at a different size or a specific moment captured, email and ask.
Attribution
Please credit David Graves and link to hurricaneharrison.com. Full credits are listed on the credits page.