Press Kit
Last updated September 2, 2026
Fact sheet
- Title
- Hurricane Harrison
- Developer
- David Graves
- Platform
- iPhone and iPad (one universal purchase). No other platform is announced.
- Release date
- September 2, 2026
- Price
- $1.99 (US). No in-app purchases, no ads.
- App Store
- apps.apple.com/app/hurricane-harrison/id6805960242
- Genre
- Action survival / roguelite
- Players
- Single player, offline
- Engine
- Godot, rendering at 640×360 and integer-scaled
- Contact
- support@hurricaneharrison.com
- Website
- hurricaneharrison.com
Short description
Battle through five storm-ravaged worlds, build powerful weapon combinations, and defeat enormous bosses in Hurricane Harrison, a fast-paced action survival game out now for iPhone and iPad.
Longer description
Hurricane Harrison is a fast-paced action survival game built around five-minute runs. Harrison moves; his weapons aim and fire on their own. Waves of enemies arrive on a timer that keeps tightening, elites mix in as the run goes on, and every experience gem feeds the next level-up, which deals three skills to choose between.
Two moves are Harrison's own. The Hurricane — held, not tapped — makes him the storm for two and a half seconds: untouchable, and tearing through everything in the sweep. Quick Step, earned in a run or kept for good from the Ruins, is a lightning dash through the horde. Everything else fires on its own.
Skills feed into each other. Collect the right prerequisites and tier-five fusions open up — Inferno Vortex, Singularity Core, Pinball Apocalypse — each requiring two or more of the skills beneath it, so a build is something you steer toward rather than something you are handed. Up to six weapons stay active at once, bought from a shop that appears mid-run and paid for with gold picked up in that same run.
Five difficulties run from EASY to NIGHTMARE, each with its own score multiplier and its own set of cleared worlds. CUSTOM mode holds five named rulesets covering enemy health, damage and speed, wave pressure, drop rates, which skills and shop items are in play, and how long a run lasts before the boss arrives. Finishing the City on NIGHTMARE is the game's 100%.
At five minutes the world's boss arrives: The Reaper over the hometown, the Storm Djinn in the desert, the Canopy Horror in the jungle, the Moon Wraith in the ruins, and the Deconstructor in the city. Beat one and that world is cleared for good, opening the next on the map. The game opens with a hand-animated cutscene about a boy who could not sit still, in a town that turned out to need a hurricane.
Features
- Five-minute runs, five worlds, five bosses with their own attacks, health bars and second phases
- The Hurricane: a signature move that makes Harrison untouchable for 2.5 seconds and tears through everything in its path
- 30+ skills across five tiers, including seven fusions that need multiple prerequisites
- Eleven weapons, six active at a time, all auto-firing
- Five difficulties from EASY to NIGHTMARE, and a CUSTOM mode with five player-authored rulesets
- An in-run shop, enterable buildings, and two hidden treasures that unlock permanently — per difficulty
- Touch, keyboard, or gamepad, with prompts that follow whichever is in use
- Colourful SNES-inspired pixel art rendered at 640×360
- An original score, one theme per world
- Single player and offline. No accounts, no ads, no data collection.
Assets
These files may be used in coverage of the game. Screenshots and the hero clip are captured in-engine at native resolution, the trailer is cut from in-engine footage, and the gameplay video is a real run recorded on an iPhone — none of them are mock-ups. The App Store screenshots frame in-engine captures with title art.
More shots are in the gallery. If you need something at a different size or a specific moment captured, email and ask.
Attribution
Please credit David Graves and link to hurricaneharrison.com. Full credits are listed on the credits page.