Hurricane Harrison

Press Kit

Last updated July 25, 2026

Fact sheet

Title
Hurricane Harrison
Developer
David Graves — Medford, Massachusetts
Platform
iPhone. No other platform is announced.
Release date
Not announced.
Price
Not announced.
Genre
Action survival / roguelite
Players
Single player, offline
Engine
Godot, rendering at 640×360 and integer-scaled
Contact
support@hurricaneharrison.com
Website
hurricaneharrison.com

Short description

Battle through five storm-ravaged worlds, build powerful weapon combinations, and defeat enormous bosses in Hurricane Harrison, a fast-paced action survival game coming to iPhone.

Longer description

Hurricane Harrison is a fast-paced action survival game built around five-minute runs. Harrison moves; his weapons aim and fire on their own. Waves of enemies arrive on a timer that keeps tightening, elites mix in as the run goes on, and every experience gem feeds the next level-up, which deals three skills to choose between.

Skills feed into each other. Collect the right prerequisites and tier-five fusions open up — Inferno Vortex, Singularity Core, Pinball Apocalypse — each requiring two or more of the skills beneath it, so a build is something you steer toward rather than something you are handed. Up to six weapons stay active at once, bought from a shop that appears mid-run and paid for with gold picked up in that same run.

At five minutes the world's boss arrives: The Reaper over the hometown, the Storm Djinn in the desert, the Canopy Horror in the jungle, the Moon Wraith in the ruins, and the Constructor in the city. Beat one and that world is cleared for good, opening the next on the map. The game opens with a hand-animated cutscene about a boy who could not sit still, in a town that turned out to need a hurricane.

Features

  • Five-minute runs, five worlds, five bosses with their own attacks and second phases
  • 24 skills across five tiers, including seven fusions that need multiple prerequisites
  • Eleven weapons, six active at a time, all auto-firing
  • An in-run shop, enterable buildings, and a hidden treasure that unlocks permanently
  • Colourful SNES-inspired pixel art rendered at 640×360
  • An original score, one theme per world
  • Single player and offline. No accounts, no ads, no data collection.

Assets

These files may be used in coverage of the game. Screenshots and the hero clip are captured in-engine at native resolution — none of them are mock-ups.

More shots are in the gallery. If you need something at a different size or a specific moment captured, email and ask.

Attribution

Please credit David Graves and link to hurricaneharrison.com. Asset provenance is documented on the credits page.