Hurricane Harrison

Credits

Last updated August 24, 2026

Made by

Hurricane Harrison is designed, written, and programmed by David Graves. It started as a Phaser 3 prototype in TypeScript and was rebuilt in Godot.

Engine

Built with the Godot Engine, © Juan Linietsky, Ariel Manzur and contributors, under the MIT license. Godot's license and its third-party notices are included in the shipped builds.

Type

Press Start 2P — © The Press Start 2P Project Authors, licensed under the SIL Open Font License 1.1. Used throughout the game and for the labels on this site.

Bungee — © The Bungee Project Authors, licensed under the SIL Open Font License 1.1. Used for the headings on this website only.

Where the assets come from

Every asset that ships in the game has a documented origin. Nothing here is uncredited, and nothing was taken from a source that did not permit it.

WhatOriginRights
Code, game design, tuning and hand-authored content Written by David Graves © David Graves, all rights reserved
Pixel art — sprites, backgrounds, the app icon Produced for the game by David Graves and hand-edited into the final sprites Full commercial rights held by David Graves
World music — one theme per world Produced for the game by David Graves Full commercial rights held by David Graves
Boss sound effects and the treasure sting Produced for the game by David Graves Full commercial rights held by David Graves
Title and cutscene music Composed as MIDI, rendered with the MuseScore General soundfont (MIT) Only the rendered audio ships; the soundfont does not
Props, world decor and other baked art Generated procedurally by the project's own tools with fixed seeds © David Graves

The full per-file record is kept with the game's source.

This website

Static HTML and CSS built with Vite and hosted on Vercel. Every screenshot and the hero clip were captured in-engine at the game's native resolution — none of them are mock-ups.

Thanks

To everyone who played a build and said which parts were boring.