Credits
Last updated July 25, 2026
Made by
Hurricane Harrison is designed, written, and programmed by David Graves in Medford, Massachusetts. It started as a Phaser 3 prototype in TypeScript and was rebuilt in Godot.
Engine
Built with the Godot Engine, © Juan Linietsky, Ariel Manzur and contributors, under the MIT license. Godot's license and its third-party notices are included in the shipped builds.
Type
Press Start 2P — © The Press Start 2P Project Authors, licensed under the SIL Open Font License 1.1. Used throughout the game and for the labels on this site.
Bungee — © The Bungee Project Authors, licensed under the SIL Open Font License 1.1. Used for the headings on this website only.
Where the assets come from
Every asset that ships in the game has a documented origin. Nothing here is uncredited, and nothing was taken from a source that did not permit it.
| What | Origin | Rights |
|---|---|---|
| Code, game design, tuning and hand-authored content | Written by David Graves | © David Graves, all rights reserved |
| Pixel art — sprites, backgrounds, the app icon | Generated with paid OpenAI and Anthropic tools, then edited | Output rights assigned to the subscriber under those plans |
| World music — one theme per world | Generated with Suno Pro | Commercial use rights to generated songs under Suno Pro |
| Boss sound effects and the treasure sting | Generated with a paid ElevenLabs plan | Output rights assigned to the subscriber under that plan |
| Title and cutscene music | Composed as MIDI, rendered with the MuseScore General soundfont (MIT) | Only the rendered audio ships; the soundfont does not |
| Props, world decor and other baked art | Generated procedurally by the project's own tools with fixed seeds | © David Graves — not derived from the AI-generated art |
The authoritative record is LICENSES.md in the game's source repository;
this table mirrors it.
This website
Static HTML and CSS built with Vite and hosted on Vercel. Every screenshot and the hero clip were captured in-engine at the game's native resolution — none of them are mock-ups.
Thanks
To everyone who played a build and said which parts were boring.